By going the extra mile and fully exploring the world, you’ll have access to the full body of facts and enjoy that extra bit of satisfaction that you’ve put it all together. That of the public and that of the people Desmond was trying to help. Generally, in a loose playthrough, you’ll find two accounts of events. What the developers added is an important handful of context that will put a smile on your face when you complete a patient segment. However, I don’t want you to feel anxious, so know that information you need to move forward is always perfectly visible and easy to find. You might have passed it on your way to another location, but getting the right angle reveals a whole other dimension of storytelling that you might otherwise miss. Every place you visit is harmless at first glance. Despite strange noises and unsettling corridors, find the necessary parts and assemble the weapon. Very early in the game you’ll find a note that gives you the locations of three parts of a pistol. Well, that in itself isn’t groundbreaking, but I want to emphasize the intent. Through careful work, the developers have left clues and supplies in each level. Exploration and StorytellingĮxploration is an integral part of In Sound Mind due to the unique way the developers bring the story and the world to you. After navigating the building, you begin to discover the bread and butter of the game. Of course, once you discover a bit of context about what’s going on, you’re free to roam the hallways to the best of your ability with your current gear. This is the main way you engage with the game, through the recorded audio logs of sessions you’ve had with your patience. The man scares you at every opportunity and leaves you alone after finding a tape to listen to in your office. His constant presence keeps you on your toes, but it’s obvious that something else is going on. However, the persistence with which he follows you and threatens violence is disproportionate to the crimes he commits. The man claims to have a grudge against Desmond and leaves notes that both taunt and advance you. He moves objects, amplifies your terror, and generally appears out of the blue to make you uncomfortable. A tall man in a trench coat roams the hallways. In addition to the changing building, Desmond has another presence haunting him. The room numbers change frequently, and occasionally you can spot the humor the developers put in to give you a little relief. A picture on the wall changes the content of its canvas, but always stays in the same place. The game does not place jumpscare traps around every corner or behind every locked door. Right off the bat, you might notice that In Sound Mind’s design choices aren’t in line with most horror media outlets. After finding the perfect flashlight, without which no horror game is ever complete, venture into the halls of the spooky building. Search for supplies that will take you to your next destination and answers to why the world got the way it is. From that point on, you remain in that state of being. Confused, much like the protagonist Desmond Miles, you set off to find out what exactly is going on. You start the game in a poorly lit basement surrounded by rising water that is disturbingly colored. Playing through In Sound Mind is a nuanced experience. So if you’re looking for an innovative first-person horror experience, this is the right place to find it. The fine folks at We Create Stuff have a couple of successful projects under their belt, like Nightmare House 2 and Interlocked, but In Sound Mind is the culmination of their efforts. It changes and evolves, moving through genres like a ghost hovering through your walls. This In Sound Mind review will hopefully show you just how unique this psychological horror game is.
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